It's September in Stalingrad, and Private Petrenko is lying on his belly in a public fountain that now flows with blood.

One of the bodies of his comrades rears its head, and tells him to shush. This sniper has lost the use of his trigger finger in the battle, and so he passes his gun to Petrenko, along with instructions.

It might be a scripted sequence in Treyarch's World at War—and before it, Hollywood's Enemy at the Gates—but Reznov's voice sticks in my head as I creep around Verdansk. Sound has always been a weapon in Call of Duty, and it's more true than ever in Modern Warfare. Over the past six months, Infinity Ward has introduced a new intimacy to the series. Think of its centrepiece campaign mission, the one that takes place in a cramped London townhouse, where you're asked to read the fear in the eyes of every resident and decide whether they're likely to open fire or not.

In multiplayer, Modern Warfare's launch maps came carved with alcoves and recesses that blocked line of sight, requiring you to listen for opponents instead. Gunfight, the developer's new 2v2 mode, shrank the playing field still further, and stacked its maps high with obstructions. Infinity Ward seemed particularly fond of shipping containers, for their capacity to completely deprive players of visual information.

Smart combatants have relied on the subtlest of sound effects to build up a picture of enemy movements in their heads; even after a couple of nerfs that reduced their volume, footsteps are still a vital tool in locating enemies. Smart combatants have relied on the subtlest of sound effects to build up a picture of enemy movements. With Warzone, the question has been whether that close listening could possibly translate to the vast sprawl of battle royale. The sheer scale of Verdansk seemed in opposition to Modern Warfare's new direction—could it be that Infinity Ward had developed the mode simply because it was expected, rather than because it belonged?

That first glimpse from the plane won't have reassured any sneak specialists. The sparse Eastern European countryside offers little in the way of tree cover, and the sun hangs at a permanent 3pm, dashing any hopes of blending into the background. Worse, an even smattering of high rise buildings grants snipers a clear view over practically anywhere you might choose to land.

And yet Warzone still provides more stealth potential than the majority of its genremates. Despite the expanse, it consistently pushes players indoors.

Partly that's simply down to the most basic of battle royale conventions: power comes through the constant search for equipment, and loot is found in chests secreted away in stairwells and bedrooms and attics.You have an exceptional breadth of options to control your character in Call of Duty: Modern Warfarewith countless tweaks, configuration changes, sensitivity toggling, and masses of other minor elements to finely tune.

For the Xbox One version of this guide, go here. For the PC version of this guide, go here. The different elements of the HUD, not all of which are shown in this example, provide quick, important, and tactical data that you must learn and utilize as you grow as a player. Numbers change to compass directions within five degrees of 0 North45 Northeast90 EastSoutheastSouthSouthwestWestand Northwest. Other markers may appear here including, but not limited to, red marks to show where enemies are firing from, or markers that show the general direction of objectives.

Variabilities also exist due to hip-firing, ADS, or moving about. In addition, your tactical and lethal equipment, along with the number carried, are also prominently displayed. In addition, when a Killstreak is recharging, the chosen Killstreak, and a progress bar, are shown in this area. In Special Ops, this is where your chosen Munitions will appear. Status on capturing an objective also appears will appear on the HUD. The display location can vary, but typically this type of information will appear on the center of your HUD.

modern warfare visual noise

You can also use this button to open doors. Holding the button engages and disengages your NVGs Night Vision Goggleswhere appropriate, on applicable maps, modes, and missions. Additionally, ADS zooms into your equipped sights reticle or native. In certain Multiplayer game modes, a mini-map is displayed in the center of the screen, along with icons of your teammates, and other informative data.

In addition, you can access social options, change your loadout in Multiplayer or Special Ops which takes effect after your next deathand enter the robust Options menu to change every aspect of control scheme. A whole slew of sliders and settings awaits in the Options menu, with most, but not all, available to you in the middle of the game.

Among the various settings here is the ability to adjust horizontal and vertical look sensitivity on a point scale. These options impact how fast or slow your operator is looking along the X and Y axis, respectively.

A high sensitivity allows for quicker turns and may be ideal for those who can manage precision through micro-adjustments. A low sensitivity could be great for those who find making precise shots easier at slower speeds. There are also two more sliders that adjust look speed while aiming down sights with scopes that zoom with high magnification Marksman Scopes and low magnification Rifleman Scopes. It can be done.

Care to change the button combination necessary to mount a weapon on specific environmental structures, or disable mounting completely?

Be our guest.Coming this Friday to all players — or Thursday for those who pre-order the game — this Beta is your chance to test out the game and provide valuable feedback and information to developers as they prepare for launch.

PC gaming is all about customization and with Modern Warfarethe team is delivering the most robust set of customization options ever seen in a Call of Duty PC game. This ranges from a variety of graphics settings so you can find your perfect balance between graphical fidelity and framerates, as well as expansive customization so you can control the game exactly how you want to. Call of Duty: Modern Warfare has a slew of customization settings to make the game feel comfortable in your hands.

Getting Started in Modern Warfare®: Controls and Settings (PC)

Below are just some of the exclusive settings available to keyboard and mouse users who are playing this Beta on PC:. These are the first set of settings that will let you balance visuals with framerate.

Changing these settings will have a different impact on different GPUs. Modern Warfare will automatically adjust these to their ideal settings based on your GPU the first time you start the game, but you can always adjust them later to fit your preference.

Warning: Some of these options use a significant amount of video memory when enabled and will have a substantial performance impact on certain GPUs. Modern Warfare will automatically adjust these to their ideal settings based on your GPU the first time you start the game, but you can always adjust them later to fir your preference.

This is where you can adjust Anti-aliasing, Filmic Strength, or the amount of temporal blurring vs. Under this submenu are three sections, starting with a few different options that pertain to just Mouse controls:.

First is Mouse Sensitivity. You can have different sensitivity settings for different situations such as Ground Vehicles, Air Vehicles, and Tablet Sensitivity within the Advanced menu. Sensitivity settings can be further refined with two options for how ADS Mouse Sensitivity is handled: Legacy, which makes rotation speed feel faster when Aiming Down Sights, or Relative, which uses an improved mouse algorithm to match mouse movement with on-screen movement without being affected by field of view.

This is very useful for training muscle memory to learn the exact mouse movement needed to hit a certain location on screen. You can even set different sensitivity multipliers for Rifleman and Marksman Scopes, as well as ADS Sensitivity Transition Timing, which allows you to change when sensitivity multipliers are applied while transitioning to an ADS view. The other option here, Monitor Distance Coefficient, allows you to define a monitor distance that can be reached with an identical mouse movement at any zoom level.

BEST PC Settings for Modern Warfare! (Maximize FPS \u0026 Visibility)

For example, the default value, 1. With a value of 0, you will notice that you need more mouse movement to aim at a target near the boundaries of the screen than at a target closer to the reticle. Mouse Acceleration is also customizable, letting you adjust the acceleration factor or completely disable it.

There are also toggles for Mouse Filtering and Mouse Smoothing, both which can be disabled, to give you true input for pixel perfect precision. Rounding out the Movement menu is Keybinds. Every single basic movement control can be changed to a different key from the default. Essentially, if a command is mapped to a button on the mouse or keyboard, it can be re-mapped in Modern Warfare. The main submenu under here is for Behaviors.

You can change whether a weapon automatically switches when trying to fire with no ammo Depleted Ammo Weapon Switchand set Aim Down Sight ADSand Equipment activation behaviors as toggles or holds. There are a few other settings here for keyboard and mouse users to really fine tune how actions in the game behave:.

modern warfare visual noise

Switch Weapon Minimum Delay: Set the minimum time in milliseconds before it is possible to switch weapons again. Low values will help quickly switch weapons twice to cancel actions at the cost of it being more difficult to switch weapons with the mouse wheel. This setting is particularly helpful if you have a very fast scrolling mouse wheel. The trade-off is more about consistency. If the value is too low, you might switch weapon and cancel it. Having a slight delay makes weapon switch more consistent with mouse wheel, but a high delay will make it harder to cancel it.

Weapon Switch Wrap-Around: When enabled, weapons will cycle on a loop when switching through them. When disabled, the next weapon button will switch weapons until you are holding the last equipped weapon with no wrap around, and previous weapon commands will end with your first equipped weapon. This is an option if you prefer Previous Weapon to always grant you your Primary and Next Weapon to grant you your Secondary weapon.

Basically, pressing multiple times previous will stop at the first weapon. Weapon Mount Exit Delay: Sets the amount of milliseconds a directional input must be held before being registered to exit Weapon Mounting. This is particularly useful for players who like to quickly enter and exit Mounting.You have an exceptional breadth of options to control your character in Multiplayer, with countless tweaks, configuration changes, sensitivity toggling, and masses of other minor elements to finely tune.

The different elements of the HUD, not all of which are shown in this example, provide quick, important, and tactical data that you must learn and utilize as you grow as a player. Enemies may appear as red marks indicating their general direction, while named locations within a map also appear just under the central coordinates. Numbers change to compass directions within five degrees of 0 North45 Northeast90 EastSoutheastSouthSouthwestWestand Northwest.

Faction, Score, and Timer Bottom Left : The emblem of the Faction your Operator is belongs to either Coalition or Allegiance is shown, along with pertinent scoring data, and a timer if the Multiplayer game has a countdown.

How to increase FPS in CoD Modern Warfare and Warzone: video settings

In addition, when a Killstreak is recharging, the chosen Killstreak, and a progress bar, are shown in this area. In addition, your Tactical and Lethal equipment, along with the number carried, are also prominently displayed. When using an Xbox One Controller in Modern Warfare on default settings, its buttons have the following commands these settings can be adjusted in the Controller Settings Options menu :.

The depth of your jump may be influenced by your speed. Holding the button engages and disengages your NVGs Night Vision Goggleswhere appropriate, on applicable maps and modes. LB— Tactical Equipment: This utilizes the tactical equipment from your Loadout; usually a non-lethal grenade, but a Stim or Heartbeat Sensor are also options.

RB — Lethal Equipment: This utilizes the lethal equipment from your Loadout; which ranges from mines to C4, to a throwing knife, to a good old-fashioned Frag Grenade. D-pad Left — Fire Mode: Utilizing this function when using a weapon that offers multiple firing modes — i. D-pad Right — Killstreak: This engages a Killstreak. Tap right to launch a Killstreak or hold right to open a radial menu and select a Killstreak, if you have more than one available.

Right Stick Press — Melee: Pistol whip, strike, or otherwise bludgeon a foe at close quarters with the Melee attack or hold to attempt an execution when attacking an unsuspecting foe from behind. You can also melee doors open, too.

Menu — Pause: This brings up your pause menu. In certain Multiplayer game modes, a mini-map is displayed in the center of the screen, along with icons of your teammates, and other informative data.

In addition, you can access Social options, change your Loadout which takes effect after your next deathand enter the robust Options menu to change every aspect of control scheme. Controls: Modern Warfare comes with over a dozen presets for buttons and stick controls that you can toggle through to find something that fits your playstyle, with each option changing the preset controller layout functionality from the Default setting.

You can also disable or enable Invert Vertical Looking, Vibration, as well as Horizontal and Vertical Stick Sensitivity with 20 levels of axis sensitivity to pick from. It can be done. Care to change the button combination necessary to mount a weapon on specific environmental structures, or disable mounting completely?

Modern Warfare® Beta: PC Customization Guide and Beta System Specs

Be our guest. Would you like to disengage weapon mounting via movement? Want to choose between holding or toggling your aim button when ADSing?On the web, you can find several configuration files to replace yours and boost the fps. These adjustments are useful if you are struggling to reach an acceptable amount of fps as you are using a low-spec PC, but also if you have a monitor with a high refresh-rate as you bought it to gain an edge in a competitive shooter such as Call of Duty. I will show you how to set up each setting for maximum performance.

Fullscreen is the best choice performance-wise, but you might prefer Fullscreen Borderless if you have a multi-monitor setup and you wish to move quickly on another display.

Screen Refresh Rate: your monitor refresh rate. I warmly recommend to not change this setting unless you really need more fps. Decreasing the value below will grant more performance at the cost of blurred textures. The visual effect at 90 is acceptable, and 75 is the minimum value you should consider. Generally, decrease the Display Resolution first, and use the Render Resolution as the last resort. Using your native resolution is desirable for a better view, but if you badly need a performance boost, decreasing the resolution will greatly improve your fps.

Aspect Ratio: use your native one, or select Automatic. In the screen below, the setting is Wide because I play on an ultrawide monitor. Your display should have a Wide aspect ratio. Gameplay Custom Framerate Limit: your monitor refresh rate. This is the fps cap. I suggest keeping it at the same value as your monitor refresh rate 60,or Hz. You can reduce Texture Resolution to lower values, but I suggest keeping it at High for a better viewing experience.

modern warfare visual noise

Texture Filter Anisotropic: Normal or High. Texture Filter has a very small impact on the fps, so you might consider using High even on older machines.

Note: Switching Particle Quality to Low may add aliasing to the scene, especially at lower resolutions. It has virtually no impact on the game performance, even if you keep shooting at a wall without pause. Tessellation has a low fps cost, but the graphic improvement is barely noticeable. If you have enough video memory check out the VRAM usage at the top rightkeep the caches enabled to improve your fps and avoid stuttering. Ambient Occlusion does improve the graphic quality of the game depending on the locationbut at a high fps cost.When you shoot someone in Call of Duty, there's a noise.

It's positive feedback—a fwip-fwip-fwip to let you know that your bullet, knife, claymore, or phoned-in helicopter is hurting someone. While visiting Treyarch I asked the Black Ops 2 sound team about the creation of the simple-but-essential effect.

Brian Tuey, Audio Director : So The sound has impact and it has meaning and it's useful and all that, but it's not a particularly pleasant sound, especially in isolation. There was a time recently where I was like, "You know? I'm gonna redo this with something else.

Chris Cowell, Audio Lead: The other thing that you might not actually know, it's different every game. Cowell: It has to be. They're all very similar, and they serve the same purpose, but the actual content and the creation of it is redone every game, because our guns sound differently, you know? The music's different, the situation's different Tuey: Our whole DSP chain in the engine is completely different.

The same stuff doesn't sound the same anymore. Cowell: Little things like that can be a really difficult sound to make. The last game, it took me weeks to get that little thing right, because you have to fire it, get the tick and hear it and know what it means. Tuey: But it has to cut through the guns, the explosions, and give you the same exact feeling you had when you heard it last game. Cowell: Yeah. It's the same experience. That experience needs to be consistent across all of them, but not the sound.

Tuey: And that's what the problem was with the new one I dropped in, it sounded different. So the experience was different, so people who were playing the game didn't even know I'd changed it, right? It's not like we make a big production about, "Hey, I changed this sound! But usually we just want to see what people's reactions are. Tuey: I made it sound more like a bullet hitting somebody, as opposed to a tick. But it's more important for us that the gameplay aspect of it is supported, versus "Hey, now it sounds more real.

You're firing and you want that immediate feedback that I am actually scoring hits. There's a lot of expectation, you know, even in films, when somebody punches somebody else, it's not a realistic sound Jimmerson: But people have that expectation.

Within our community, there's that same sort of thing. There are certain things that you just don't want to mess with too much, because you just upset people who are playing your game.

About a year ago in Team Fortress 2 I changed my hit sound to the Sonic "ring.This ranges from a variety of graphics settings so you can find your perfect balance between graphical fidelity and framerates, as well as expansive customization so you can control the game exactly how you want to.

To learn more about the minimum specifications needed to run the game, click here. You also have an exceptional breadth of options to control your character in Call of Duty: Modern Warfarewith countless tweaks, configuration changes, sensitivity toggling, and masses of other minor elements to finely tune. For the PS4 version of this guide, go here. For the Xbox One version of this guide, go here. The different elements of the HUD, not all of which are shown in this example, provide quick, important, and tactical data that you must learn and utilize as you grow as a player.

Numbers change to compass directions within five degrees of 0 North45 Northeast90 EastSoutheastSouthSouthwestWestand Northwest. Other markers may appear here including, but not limited to, red marks to show where enemies are firing from, or markers that show the general direction of objectives. Variabilities also exist due to hip-firing, ADS, or moving about.

In addition, your tactical and lethal equipment, along with the number carried, are also prominently displayed. In addition, when a Killstreak is recharging, the chosen Killstreak, and a progress bar, are shown in this area. In Special Ops, this is where your chosen Munitions will appear.

The origin of Call of Duty's most-heard sound

Status on capturing an objective also appears will appear on the HUD. The display location can vary, but typically this type of information will appear on the center of your HUD. The depth of your jump may be influenced by your speed. You can also use this button while crouching or prone to stand up. You can also melee doors open, too. In certain Multiplayer game modes, a mini-map is displayed in the center of the screen, along with icons of your teammates, and other informative data.

In addition, you can access Social options, change your Loadout in Multiplayer or Special Ops which takes effect after your next deathand enter the robust Options menu to change every aspect of control scheme. The latter button dismisses the pause menu. Below are just some of the exclusive settings available to keyboard and mouse users across all platforms, followed by the PC-specific options:.

Under this submenu are three sections, starting with a few different options that pertain to just Mouse controls:. First is Mouse Sensitivity. You can have different sensitivity settings for different situations such as Ground Vehicles, Air Vehicles, and Tablet Sensitivity within the Advanced menu.

Sensitivity settings can be further refined with two options for how ADS Mouse Sensitivity is handled: Legacy, which makes rotation speed feel faster when Aiming Down Sights, or Relative, which uses an improved mouse algorithm to match mouse movement with on-screen movement without being affected by field of view.

This is very useful for training muscle memory to learn the exact mouse movement needed to hit a certain location on screen. You can even set different sensitivity multipliers for Rifleman and Marksman Scopes, as well as ADS Sensitivity Transition Timing, which allows you to change when sensitivity multipliers are applied while transitioning to an ADS view.

The other option here, Monitor Distance Coefficient, allows you to define a monitor distance that can be reached with an identical mouse movement at any zoom level. For example, the default value, 1. With a value of 0, you will notice that you need more mouse movement to aim at a target near the boundaries of the screen than at a target closer to the reticle.

Mouse Acceleration is also customizable, letting you adjust the acceleration factor or completely disable it. There are also toggles for Mouse Filtering and Mouse Smoothing, both which can be disabled, to give you true input for pixel perfect precision. Rounding out the Movement menu is Keybinds.

Every single basic movement control can be changed to a different key from the default. The main submenu under here is for Behaviors. You can change whether a weapon automatically switches when trying to fire with no ammo Depleted Ammo Weapon Switchand set Aim Down Sight ADSand Equipment activation behaviors as toggles or holds.

There are a few other settings here for keyboard and mouse users to really fine tune how actions in the game behave:. Low values will help quickly switch weapons twice to cancel actions at the cost of it being more difficult to switch weapons with the mouse wheel.

This setting is particularly helpful if you have a very fast scrolling mouse wheel.


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